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EnGarde! - Various Designs

A variety of concepts, sketches and iterations that I created during the production of the game EnGarde!
It was important for me to quickly create rough 3D models in order to test them in-game and better define the artistic direction.
As the game is based on a system where enemies do not wait their turn to attack the player, it was important to be able to identify each enemy very quickly. It was therefore essential to have 3D rough models ready for playtesting.

Count Duke concept;
3D model made by Regis Capotosto: https://www.artstation.com/regis_capotosto

Count Duke concept;
3D model made by Regis Capotosto: https://www.artstation.com/regis_capotosto

Stylish first concept;
Final concept was made by Julien Fenoglio: https://www.artstation.com/artwork/rJVEg2

Stylish first concept;
Final concept was made by Julien Fenoglio: https://www.artstation.com/artwork/rJVEg2

Zaida first concept;
Final concept was made by Jesse Henao: https://www.artstation.com/jesse_henao_monroy

Zaida first concept;
Final concept was made by Jesse Henao: https://www.artstation.com/jesse_henao_monroy

Commoners and Zaida's followers;
Remove from production;

Commoners and Zaida's followers;
Remove from production;

Thrower first concept;
Final concept was made by Jesse Henao: https://www.artstation.com/jesse_henao_monroy

Thrower first concept;
Final concept was made by Jesse Henao: https://www.artstation.com/jesse_henao_monroy

Thrower rough 3D Model (view in game);
Final 3D model was made by Jesse Henao: https://www.artstation.com/jesse_henao_monroy

Thrower rough 3D Model (view in game);
Final 3D model was made by Jesse Henao: https://www.artstation.com/jesse_henao_monroy

Soldier concept;
3D model made by me: https://www.artstation.com/artwork/aorq2q

Soldier concept;
3D model made by me: https://www.artstation.com/artwork/aorq2q

Captain concept;
3D model made by me: https://www.artstation.com/artwork/Jvz1An

Captain concept;
3D model made by me: https://www.artstation.com/artwork/Jvz1An